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PostPosted: Tue Nov 10, 2009 3:51 am 
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Now to discuss this guy's reasons for existing other than the original reason which was "as a joke" until I took his design a little more seriously... well ok as close to SERIOUS as I could get.

He's basically the amalgamation of all things terrible with the 90s video game mascot era rolled up in one. You know, the impatience, attitude problem, holier than thou, smarminess, cocky, sneery, thinks he's all that kindof guy and won't shut up (Sonic the Hedgehog, Awesome Possum, Bubsy, Acro the Acrobat, Gex, Croc, Conker, Rocky Rodent you name it) and following the trend this guy is a made up rodent of some kind resembling a monkey. But as you can tell from what I just put out, those personality traits are rather negative, and catch 21 is that this guy really doesn't get away with it, or he actually pulls it off in a comedic fashion because he really doesn't come off as cool at all, you know the guy who will stick his fingers into his ears and yell LAA LAAA LAAA I CAN'T HEAR YOU. Sure if he was the only character in his own universe then yeah, maaaaybe, but no.

However, despite saying that, this guy is far from being one dimensional and eventually his personality and reasons for his eccentricity eventually reveal itself, but not before every other member of the cast get completely fed up of his antics. Being set unnecessarily in a rather grim situation where X is fighting a war again Y and Z number of innocents are caught in between - This guy despite not being an entirely nasty person, lacks a moral compass, doesn't know of the word sympathy and doesn't care about the feelings or weaknesses of others, especially regarding his relationship with Alba (a rather disturbing and ironic one I'll explain later).

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Otherwise this form is his "Fire Form" activated by inserting the fire chip into his hand tech the REVOLUTION Mk II. This gives him the ability to blow stuff up with an oversized hand cannon. Like the Sky Form was a tribute to Rocket Knight Adventures (a game I do admire a lot), this form is a tribute to Rockman / Megaman... (actually it was a tribute to RIDERMAN, I never really got into the Rockman games, completed a handful, found them mostly the same). I'll continue talking about the whole design later. WHO CARES HE HAS A BFG FOR AN ARM WHAT DO YOU MEAN IT'S NOT COOL?

The two siblings named Apache and Tears are native to the Fire Form and their abilities are heavily focused on range and firepower. They own the Ignition Mk II and Mk III respectively. Apache is the older, more aggressive of the two, who obsessively protects Tears, simply eliminating anyone even who says anything about him, whereas Tears has been psychologically scarred (like many of the others surprise surprise) and will remain motionless and silent most of the time, until suddenly revealing at times that he's much more powerful than his older brother. However claims that he has no feelings for anybody, including his older brother who protects him and is the "I HAET EVERYTHING" type.

They're on Break's side... Well ok they're -supposed- to be. There's only so far sociopathy will work in teamwork. That's kinda what you get for working for the bad guys I guess.

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PostPosted: Tue Nov 10, 2009 6:56 am 
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The guy from back there wrote:
Now to discuss this guy's reasons for existing other than the original reason which was "as a joke" until I took his design a little more seriously... well ok as close to SERIOUS as I could get.

He's basically the amalgamation of all things terrible with the 90s video game mascot era rolled up in one. You know, the impatience, attitude problem, holier than thou, smarminess, cocky, sneery, thinks he's all that kindof guy and won't shut up (Sonic the Hedgehog, Awesome Possum, Bubsy, Acro the Acrobat, Gex, Croc, Conker, Rocky Rodent you name it) and following the trend this guy is a made up rodent of some kind resembling a monkey. But as you can tell from what I just put out, those personality traits are rather negative, and catch 21 is that this guy really doesn't get away with it, or he actually pulls it off in a comedic fashion because he really doesn't come off as cool at all, you know the guy who will stick his fingers into his ears and yell LAA LAAA LAAA I CAN'T HEAR YOU. Sure if he was the only character in his own universe then yeah, maaaaybe, but no.

However, despite saying that, this guy is far from being one dimensional and eventually his personality and reasons for his eccentricity eventually reveal itself, but not before every other member of the cast get completely fed up of his antics. Being set unnecessarily in a rather grim situation where X is fighting a war again Y and Z number of innocents are caught in between - This guy despite not being an entirely nasty person, lacks a moral compass, doesn't know of the word sympathy and doesn't care about the feelings or weaknesses of others, especially regarding his relationship with Alba (a rather disturbing and ironic one I'll explain later).

Image

Otherwise this form is his "Fire Form" activated by inserting the fire chip into his hand tech the REVOLUTION Mk II. This gives him the ability to blow stuff up with an oversized hand cannon. Like the Sky Form was a tribute to Rocket Knight Adventures (a game I do admire a lot), this form is a tribute to Rockman / Megaman... (actually it was a tribute to RIDERMAN, I never really got into the Rockman games, completed a handful, found them mostly the same). I'll continue talking about the whole design later. WHO CARES HE HAS A BFG FOR AN ARM WHAT DO YOU MEAN IT'S NOT COOL?

The two siblings named Apache and Tears are native to the Fire Form and their abilities are heavily focused on range and firepower. They own the Ignition Mk II and Mk III respectively. Apache is the older, more aggressive of the two, who obsessively protects Tears, simply eliminating anyone even who says anything about him, whereas Tears has been psychologically scarred (like many of the others surprise surprise) and will remain motionless and silent most of the time, until suddenly revealing at times that he's much more powerful than his older brother. However claims that he has no feelings for anybody, including his older brother who protects him and is the "I HAET EVERYTHING" type.

They're on Break's side... Well ok they're -supposed- to be. There's only so far sociopathy will work in teamwork. That's kinda what you get for working for the bad guys I guess.


Would it be awkward for you, being the creator, if I told you my little sister thinks the character in the above post looks absolutely huggable? ._.

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PostPosted: Fri Nov 20, 2009 10:54 am 
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┐('~`;)┌

Anyway...

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Did any of you miss this guy?

Anyone?

Ok maybe not.

Well I've drawn some other forms of Break I'll post later but I got stuck on how to design Wind form, so I'll come back to that one later.

Anyway this guy whose name (シャコル) I don't know how to spell in English despite making him myself, as I said was designed to generally have the same job, but personality-wise a polar opposite to Klonoa.

Whereas Klonoa is most likely created from the positive aspirations and dreams of people, where chasing or living in them brings about happy happy joy joy, which is why he hasn't got any real way of overcoming negativity other than err... well fighting it until it's happy again (uh huh) or trying to ignore it.

Of course now he's matured a bit to be able to deal with such situations... here comes Mr negative, most likely created from the negativity blindly chasing one's dream, or failing to achieve it can produce.

Both of them want to protect dreams, one thinks everything can be saved. The other isn't afraid of dipping into morally grey areas, to make sacrifices for the greater good.

Of course he'd have his own pretentious monologue pre-game OK WHO IS THIS speech like as follows:

Quote:

All people have dreams.

Some are aware of them.

Some are not.

Dreams are a blessing.

They allow some to reach for what would once be deemed impossible.

===

However...

Dreams are also curses.

The stronger the dream, the greater the curse...

The heavier the burden.

===

Some are cursed forever.

That curse will spread and swallow other dreams

A curse that begets another...

===

Those cursed this way.

Would they care?

Of course not.

That's why I exist.

I am your curse.

===

Deep down... I also wish to be your blessing.


Now as I've stated in an earlier post, the two have extreme contrasting viewpoints, whereas Klonoa's all "TO THE RESCUE FITE FITE FITE", Shakol's a lot more "I know more than you, this place smells of taint, I recommend EXTERMINATUS" with both of them thinking "I do not approve of thine methods I think we'll have to punch each other in the face until one concedes".

But yeah, it's as the monologue says. Negativity from the inability or failure to achieve dreams are what spawns this corruption that consumes other dreams (you know, negativity and lack of motivation spreads you know). Shakol is a product of that, but unlike the feelings of shame, anger, jealousy, hatred, depression and helplessness that the inability to reach or achieve dreams and aspirations can cause, Shakol comes from a combination of the feeling of guilt that is produced (like from upsetting others by chasing a dream blindly), and a wish that other people's dreams go the way they want, unlike their own. Given he's 50% guilt complex AND the fact that he's effectively created from the same thing that's destroying dreams, he's got a little bit of a kamikaze lack of self worth death wish about him, explaining his desire to jump in head first FOR THE GOOD OF THE WORLD and to wipe out anything that's related to him.

Real basic design wise (not the subtle things which I've already explained), it's been designed to the same extent as Klonoa has been designed: He's something cute that you want to protect and make sure nasty things don't happen to him, but at the same time someone you can actually feel sorry for even if he's a self loathing "LEAVE ME ALONE I CAN DO IT BY MYSELF I DIDN'T ASK FOR YOUR HELP" aggravating kid.

But hey isn't that a lot of kids nowadays.

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PostPosted: Fri Nov 20, 2009 7:36 pm 
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you think about things thoroughly.

i like that.

Also i missed sharkooooooooolllllllllll. I remember you making noises a while ago about how you would be willing to share the score for Sharkol's Theme but wasn't going to because no one here can read music anyway.

The guy from back there wrote:
Now I'd go off and organize / give you guys the sheet music for it too but that would probably be a rather fruitless action as:

- You all probably don't know how to play the piano
- most likely don't frankly care enough


Le proof. I wasn't even misremembering or anything silly.

so to in extremely late reply: RONG. Can i have a looksie?

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PostPosted: Sat Nov 21, 2009 5:21 am 
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Where do dreams go to die anyway and where are they born?

My back garden probably.

Image

I really hate what I did with this it looks amateur and pretentious at the same time.

Oh well DEVIANTART MATERIAL IT IS.

Also I"ll get to scoring the piece of music once I find it again on this computer. It got reformatted a few months back.

Basically yeah this is the place where dreams go to die, are born, or reborn, making this kiddo effectively the grim reaper of dreams, and can get a little lonely at times doing his job. Well throw him a bone or something he IS dead already... well somewhat.

I do wish I could you know, turn it into 3D graphics galore because it'd look rather spectacular that way. But I have no knowledge of that whatsoever, well I best get started then...

Anyway yeah, the bits flying around are dream fragments, many of them come together to form dreams, they fly through orbiting moon-like objects that serve as like the entrances (and exits) to this world. Creating, or giving new life to the dream worlds.

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PostPosted: Sun Nov 22, 2009 7:56 am 
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Awww, not all dA art is bad (IF that's what you're implying)

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PostPosted: Tue Nov 24, 2009 10:10 am 
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Here is his "Ocean Form". This form was a tribute to almost every goddamn water / space level there has ever been - or at least an anti-tribute. I've always hated how you were always less mobile and less control in low gravity areas, where the gameplay served as more of a hindrance to fun than anything else. I originally designed him with turbine jets but it looked absolutely ridiculous, and unoriginal too... not only that but jet turbines wouldn't allow complete ease of control underwater. So instead I was like TIME FOR SOME PSEUDO-SCIENCE, so yeah, think Shinkansen / Bullet train: These silly things around his shoulders and legs are like water magnets (IN YOUR FACE PHYSICS... ok sorry), and instead of propelling a body through water, it instead moves the water itself around the body, throw in some "I do not care this is a game" and you have a perfect made up device for traversing bodies of water with ease, with the meatgrinder thingy itself acting as a water magnet of sorts, giving an extra boost to the speed of which Break travels at under water, as well as acting as a shield / weapon.

Now a little bit more about Break himself - Whereas most of the other cast members are psychologically scarred, or fighting the war because of some real "deep" (haha) undisclosed reason. This guy doesn't particularly want to be any part of it, but happens to be a natural at the technology that he got his hands on (which the other cast members use, and depending on their personalities, fuel it with X emotion). On the other hand, because of this little guy's eccentricity, the device becomes fuelled by trying to look as badass as possible, which involves breakdancing and showing off in front of the opposition, basically doing things nonsensically in style. However this works ironically to his advantage as it gives him all sorts of overpowered ass whooping powers, much to the chagrin of the rest of the cast who are taking everything seriously.

It later becomes apparent that his reasons for trying to act like some two dimensional 90s self insert mascot is that he has the mind of a child, explaining his love for doing stuff in the way in which he deems "cool", and the story is in fact about a boy who lives in a world of misery, who just really really badly wants to be happy, because happy is the new emo or something.

The native user of the Ocean chip is a girl of around the same age named Elise, who develops a wild crush on Break after some run ins with him, with Break not particularly interested in her and finding her a nuisance. This "love" turns into intense hatred as eventually she comes after Break wanting his head as a trophy due to Break not being very gentle in his rejections. Whereas Break can utilise this chip to traverse through water with ease, Elise just controls massive bodies of it however she damn pleases (and gracefully so... when she err... decides that public restrooms and toilet -water- are INDEED not beyond her capabilities). With these abilities of hers (unwittingly awoken by Break) quite early on, not soon after she decides she wants him dead, succeeds in doing so by drowning him to death, but ends up deciding to resuscitate him, only to end up being outright rejected by him, again. Hell hath no fury like an (insane) woman twice scorned and thus a rather violent game of cat and mouse begins.

(P.S. Paranoid Custard - Once I upload Electric Form I'll get to work on scoring out that bit of music)

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PostPosted: Tue Nov 24, 2009 10:36 am 
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Thanks. And cool. And electric form? Knowing Break there will be a giant Van de Graaff generator on his head or something.

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PostPosted: Wed Nov 25, 2009 1:20 am 
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Here is the "Lightning Form". Despite this form granting other users some kindof electric ability, to Break, given his rather awkward and non-conforming personality, this form allows him to move LIKE electricity, instead of harnessing it. However this form itself is in no way a tribute to Sonic, given I really don't like Sonic and this guy is somewhat a parody of the series. This is more a tribute to Kamen Rider Kabuto's "Clock Up" as enabling this form will speed you up to around 1.5x the normal speed, whilst slow things down to 1/3 of the speed around you, giving the illusion of moving really quickly, yet still being able to control everything to your liking... also allows for nifty CGI effects, especially given the graphical capabilities of the consoles we have nowadays (minus the Wii), I mean seriously just take a look at this:




I've always disliked matrix slowmotion in games as it makes my brain feel like it's slowing down, that and it's overdone. Also moving too quickly can get rather frustrating as it doesn't become a game that's in your control, that and things get a little trial and error, as well as erratically and poorly paced especially when you get obstacles in your way.

Of course this form does come with its drawbacks despite the idea of of oh wow I'm moving at twice the speed of sound, look at me I'm making pretty patterns with water, it does leave Break very vulnerable given less energy is gone into defense. It also consumes energy faster than the other forms and is not sustainable for as long as the other forms. Not only that, but several other opponents have different techniques to counter and stun Break if he uses this form recklessly.

Now Break himself has a ridiculously "Gritty grim past" (entire hometown massacred, sole survivor etc, now working WILLINGLY for the people who did that) somewhat intentionally for someone so chippy. He's also far from the broody type, is fully aware of his past, but completely ignores it and isn't particularly bothered by it without even having to shut it out. Thing is everyone else has their own "flashback time woes" that gives them major issues, on around the same scale as Break's past. Break however believes that "**** happens" and also that "Ok so what, I still want to become a pop star, screw everything else" attitude of his, a direct result of the fact Break is an individual who doesn't really develop emotional ties to others.

This of course causes severe friction with the individuals who believe that they have a right to whine constantly or do whatever they want, as Break will most likely constantly tell them to shut up and deal with it. However it also garners the attention of a higher ranking woman named Alba, who takes interest in his personality and his quickly developing ability despite being a rookie. Alba ironically is a very strict individual who often gets fed and angered to the point of violence by Break's antics, and will often punch his lights out whenever she feels like it.

Native users of this form include a tehcnologically adept but rather antisocial audiophile named Wire, whose abilities are electric based. He is part of the opposing force known as the "Shogi", a group of resistance fighters who rise up against the organization Break belongs to, and represents the Ryuma (Horse dragon). He is a bit of an autistic and will try to drown out the world around him by listening to his music as loud as possible, and demanding perfection in audio quality. Has a bit of an unintentional anger management problem as he has a tendency to massacre anyone or even a group of people who interrupts his music time. He utilizes the FREQUENCY which resembles an audio player connected to a pair of headphones.

Another native user of the Lightning form is Elise's (who herself uses the LAGOON, which resembles a slotmachine attached to the hip) insecure and sexually confused younger brother Eric (who believes himself to be a girl named Erin), who ends up eventually copying Break, and being able to utilize both the electric and speed elements of the chip, utilizes the MYSTIC which resembles a sceptre. He's the youngest in his family with a large insecurity of being around males, and because of that fashions himself into a girl and convinces himself into being one.

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Re: I couldn't think of a witty title. Forgive me.
PostPosted: Sun Jan 10, 2010 9:29 pm 
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I'll update this sometime soon, with the other 4 forms, that sheet music I promised paranoid custard. Dealing with "LUKE, I AM YOUR FATHER" problems at the moment. Will probably organize this clusterbomb of crap I've put here and put it onto a separate website where it's actually easier to read what the hell I'm working on.

As you all have probably figured out by now, Break has broken off into an entire universe of his own and isn't very Klonoa related anymore (if anyone still remembers, he was once designed as a villain in the Klonoa universe as a challenge / dare).

Ever since he's developed into jerkass mccoy protaganist of his own universe, well at least for the first part, before being replaced after going insane.

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Re:
PostPosted: Tue Jan 12, 2010 7:17 pm 
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The guy from back there wrote:
Image

Here is the "Lightning Form". Despite this form granting other users some kindof electric ability, to Break, given his rather awkward and non-conforming personality, this form allows him to move LIKE electricity, instead of harnessing it. However this form itself is in no way a tribute to Sonic, given I really don't like Sonic and this guy is somewhat a parody of the series. This is more a tribute to Kamen Rider Kabuto's "Clock Up" as enabling this form will speed you up to around 1.5x the normal speed, whilst slow things down to 1/3 of the speed around you, giving the illusion of moving really quickly, yet still being able to control everything to your liking... also allows for nifty CGI effects, especially given the graphical capabilities of the consoles we have nowadays (minus the Wii), I mean seriously just take a look at this:




I've always disliked matrix slowmotion in games as it makes my brain feel like it's slowing down, that and it's overdone. Also moving too quickly can get rather frustrating as it doesn't become a game that's in your control, that and things get a little trial and error, as well as erratically and poorly paced especially when you get obstacles in your way.

Of course this form does come with its drawbacks despite the idea of of oh wow I'm moving at twice the speed of sound, look at me I'm making pretty patterns with water, it does leave Break very vulnerable given less energy is gone into defense. It also consumes energy faster than the other forms and is not sustainable for as long as the other forms. Not only that, but several other opponents have different techniques to counter and stun Break if he uses this form recklessly.


I see that it more of a tribute to Cyborg 009, hence he's the one that invented that "slow everything down so that you can move fast" idea. Though I do like the drawback you gave him.

The guy from back there wrote:
Now Break himself has a ridiculously "Gritty grim past" (entire hometown massacred, sole survivor etc, now working WILLINGLY for the people who did that) somewhat intentionally for someone so chippy. He's also far from the broody type, is fully aware of his past, but completely ignores it and isn't particularly bothered by it without even having to shut it out. Thing is everyone else has their own "flashback time woes" that gives them major issues, on around the same scale as Break's past. Break however believes that "**** happens" and also that "Ok so what, I still want to become a pop star, screw everything else" attitude of his, a direct result of the fact Break is an individual who doesn't really develop emotional ties to others.


Whoa, that was pretty creative: unrealistic but creative. Having someone who have a dark past, and yet not even bothered by it is very original with all these grim-dark heroes we have in video games.

So far I admire the hard work you put into making this more of a original game, but you got to realize that video games main goal is to allow the player to have fun. I hope you have this in mind.


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Re: I couldn't think of a witty title. Forgive me.
PostPosted: Thu Jan 21, 2010 4:01 pm 
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Aha aha ahaha.

Dodongo dislikes smoke.

Also what, of course gameplay is the main motive behind this. I just have a firm belief that pretentious yet decent stories that are 75% fed to you on a silver spoon don't all belong in RPGs, and would work particularly well in Platformers / Adventure games so that everything isn't just a fetch quest.

However modern Sonic is a combination of terrible story, terrible characters and terrible to mediocre gameplay. And to anyone obsessing over the whole Needlemouse thing, what makes any of you believe that removing all other characters and keeping only Sonic in is going to make anything any better? Sonic was a terrible character himself, and it's been proven over and over again that they can't made decent platforming gameplay nowadays.

===

I'll update this with a wall of text later.

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Re: I couldn't think of a witty title. Forgive me.
PostPosted: Sun Jan 31, 2010 9:23 pm 
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Oh geez, it's been too long since I've been on these forums. T_T

Apologies if you've answered this question already, but I don't think it has been assessed yet.

How would you describe the voices of your characters? Sharkol has me rather curious, but I'm pretty sure I've got a good idea of Break's voice.

I do love the alternate endings, and I agree that 100% completion would make excellent criteria for the better ending. I know that I would personally would go through that extra effort to achieve the 100% completion and see a more satisfying ending.

Hell, even with what you've written in those spoiler boxes you've got me quite emotionally attached to Sharkol already.

And after reading instead of skimming through Break's story, I absolutely love him as a character. As sad as his story is, especially with Trance. Speaking of Trance, has she been drawn yet?

I'd have to agree that the stories would be better separated, at least in the start. Perhaps another game could bring the two together, after both of their stories have been established.

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Re: I couldn't think of a witty title. Forgive me.
PostPosted: Tue Mar 02, 2010 1:06 pm 
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I'll put this here for now, as I'm working on several images at the same time, but have less time to do it nowadays. Ice form, gimmicks etc, go figure, I'll post about it later.

Quote:
How would you describe the voices of your characters? Sharkol has me rather curious, but I'm pretty sure I've got a good idea of Break's voice.


Although the voice for Break would require someone with a very large and dynamic vocal range and diversity of expression, as well as being able to scream at the top of their lungs a lot. Sharkol on the other hand is a quieter individual who'd most likely be voiced by a woman who's experienced in voicing timid, quieter characters, but also able to express disdain and jealousy. Sharkol may come off as an innocent character to begin with, but has a rather passive aggressive streak, and instead of confronting others about what he doesn't like about them, he has a tendency to talk dirt about others to himself, you know, like kids do.

Quote:
And after reading instead of skimming through Break's story, I absolutely love him as a character. As sad as his story is, especially with Trance. Speaking of Trance, has she been drawn yet?


Trance was a placeholder character, and has been replaced by Auba. Break's relationship with Auba is purely on a professional basis, but Break uses a lie to get out of relationship proposals by claiming that his deceased colleague is in fact his significant other. This decision to change Auba's character, is so that the story does not focus on an unbelievable and meaningless love story, but also presents the audience with a much stronger female lead who is trying to deal with the world's issues in her own way, until some young upstart in the form of Break starts to challenge her views and take on life.

As for any drawings? I haven't finished any yet though there are several unfinished ones of her. Otherwise in appearance she's a rather secretive individual who has a tendency to wear masks to cover her face, to which Break just describes as "Stupid and Transparent".

Quote:
I'd have to agree that the stories would be better separated, at least in the start. Perhaps another game could bring the two together, after both of their stories have been established.


We'd have a huge issue with copyrights there. It'd be far easier to cut out and replace with characters meant to serve a similar purpose.

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Re: I couldn't think of a witty title. Forgive me.
PostPosted: Wed Mar 17, 2010 4:31 pm 
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HARRO HOW R U DOAN

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